Gunner's Arcane Staff - LARP Accessory – Calimacil
Calimacil

Bâton arcanique de l'artilleur

CA$250.00
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Délai de livraison : 4 à 12 jours
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SKU: Q001ZB
Color: Violet
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Legend

In Seyrawyn’s universe, mages can develop several specializations. For example, on the island of Arisan, becoming a Gunner Mage is synonymous with distinction. Indeed, their abilities regarding spells and combat are as famous as they are formidable.

When a community is under siege by hordes of enemies, the Gunner Mages’ role is both to advise and support the Guardians of the territory. Much appreciated during combat, a handful of these valorous mages makes all the difference between victory and defeat.

The training of these wise warrior mages is rigorous. It is divided equally between the study of energy fields and spells, and the learning of the handling of the Gunner’s Staff.

Once they can master the art of throwing the Arcane Sphere, the mages are ready. These spell-casting warriors are sure to stand out on the battlefield, and  during the Mages Games. 

 

Composition of the Staff

This fabulous staff comprises two distinct key elements. At the base, there is the heart of the sceptre and, at the other end, the receptacle shaped like a dragon’s head. The heart deploys its magic to the head in order to charge a magic projectile named Arcane Sphere.

The Heart of the Staff

The heart is an arcane orb located at the lowest end of the staff. It is encased into dragon’s claws.

  • Role of the Heart: The orb is a reservoir of mana, or magic, which role is to receive the energy of the sources or magic vortex so that it can be channelled to the head of the staff.
  • Recharge of the Heart: The magic contained in the reservoir runs out according to the nature and/or the potency of the spells invoked by the Gunner Mage. In order to reanimate the heart of the sceptre, the mage must find a source where he has to practice a ritual. Thus, the arcane orb will replenish itself.

The Receptacle

The head of the staff is the receptacle into which the energy transferred by the heart is deployed to an Arcane Sphere, a magic projectile as coveted by the Gunner Mage as it is feared by the enemy.

 

MAGES GAMES

Since many centuries ago, when times are peaceful, Gunner Mages play to train their warriors, to heal both the body and the spirit, to entertain themselves or to solve disputes between the tribes. The challenges are thus laid down during friendly jousts named “Tewaarathon*” or Mages Games. In fact, these tournaments give the opportunity for everyone to assist to healthy competitions where strategy, teamwork and staff handling abilities.

*Tewaarathon: This native american (Mohawk) name designates the game we know today as Lacrosse.

 

Workshop

Inspired by the Lacrosse stick, the Gunner’s Arcane Staff is made from a curved core sculpted from solid maple, dyed, and varnished by hand. Circled with traditional babiche, the dyed leather pocket is attached to the wooden stick by leather lacing. On this frame, grips in the shape of a dragon were casted in Calimacil foam for an unequalled durability. 

 

Characteristics

Weight (g): 1050
Total Length (cm): 120
Head Length (cm): 62
Head Thickness (cm): 9
Distance between the grips (cm): 42
Pommel Length (cm): 16
Material: Maple wood, Leather, Galvanized eyelets, Babiche, Calimacil foam

Customer Reviews

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Perfect fit for a niche role

The Gunner's Arcane Staff certainly isn't your standard weapon, and isn't for everyone. However, it fills a very specific niche role that otherwise has little to no commercial options. The weapon is incredibly well made as expected for anything sold by Calimacil. The core is solid wood, amply exposed to accommodate even the largest hands. The dragon sculpt is nice and soft, adding a layer of safety in case you accidentally hit someone while using the weapon. It handles well, and can send the recommended Arcane Spheres and regular packets flying clear across a field with high accuracy after a little practice. The only complaint I would have is that the orb at the pommel end of the staff is a bit harder than I'd like, but that's incredibly minor. Definitely check in with your administrators if your game or event has strict rules/regulations regarding weapon build.

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